Unicode solutions restriction: fix or remove?
Currently, the UI of the CSSBattle doesn't allow to post solutions containing non-ASCII characters, Unicode characters are allowed only as character references. However, recently @iamvdo has found out and I have confirmed that the backend doesn't have this restriction, and so…
How do you view other people's code
If I finish the exercise and want to see what makes someone else's code so good, how can I check it?Still, I didn't have this feature, and I even had a pro on because I thought I could see someone else's code, t.t
Tips n' tricks
I think it'd be nice to share some specific tricks we've stumbled into while grinding through these, here are some I found helpful:
• position:fixed almost always beats position:absolute;
• never use rotate(180deg) in transforms, use scaleY(-1) …
Fun and interesting solutions
Just want to start thread for sharing solutions that not the best, but fun or interesting in some way.
Lets start with "round" Triangle #13:
More "difficulty levels" for existing targets?
It seems that it could be interesting for some players (at least for me:) to play already played targets again, but on "harder" level, e.g. under some extra limitations. For example, the "hard" level can disallow text-based solutions, and the "impossible" level can allow no…
Wating for a new battle!
Those are my solutions, I need more challenges :)
New medium-sized battle format?
I saw some complaints in Twitter that some people had not enough time to play the latest mini-Battle (#8). Also, I noticed that many constant players didn't play this time for some reason. Maybe 3 targets (especially such relatively complex ones as #42) is a bit too much for…
Horizontal Slide & Compare
What I still miss is a horizontal Slide & Compare which could be accessed by pressing the shift key for example. Because I'm wanting to compare vertical alignment of shapes in the target and my in attempt quite often.
Great this play dropdown!
You can switch plays directly now with this new dropdown, while keeping your code untouched. At first I thought it was a bug :) Now I see it's a feature :D Awesome!