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Topic Tuesday: If you could go back in time to when you were just getting…

June 19, 2018 at 5:42pm
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Topic Tuesday: If you could go back in time to when you were just getting started in design, what's one bit of advice you'd tell yourself?

June 19, 2018 at 5:42pm
What's that one thing that you've learned now, but wish you learned when you were first starting out?

June 19, 2018 at 5:50pm
For me I'd tell myself that it's okay to not have all the answers, and that you're not always right! I'd also tell myself to use an 8pt grid much earlier. 😉
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Don't worry, corner-radius will be natively doable in the future 😊
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A mobile first vision will save you a lot of time.
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+1 for the 8pt grid
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Fire your shitty clients as soon as possible. Charge triple what you are.
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It's okay to have a lot of features, but always follow the 80/20 rule.
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Learn about typography asap
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Watch what's happening in design world!
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It may be the first time your client has work with a designer. Don't be afraid to explain how the relationship should work and what you both should expect from each other.
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Get to San Francisco as soon as possible and try to meet as many folks as possible.
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Accessibility is important. Don't fall into the "light gray is cool" trap 😌
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Test your ideas, as early a spossible, with real people.
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Learn how to find inspiration for your designs.
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Design critique/feedback is meant to build perspective around a problem. Don't over-explain yourself! 🤗
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If I didn't withdraw my designer job application, I probably would have been a designer way earlier. Don't believe in hearsay unless proven.
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Beginner:
1. Learn about Colors
2. Learn about Typography
3. Lean to draw vector shapes
4. Learn to create design system
5. Design something and quickly upload it on Dribbble or Behance
Pro:
1. Test your idea with real people ()
2. Fire shitty clients ()
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June 20, 2018 at 3:49pm
Practice writing about/rationalizing your design; work on your ability to articulate your design decisions and become familiar with the language to use with designer/dev colleagues as well as how to translate the value of what you have done into language that makes sense to business people (non designer).
It's okay if some of your decisions were done because "it looked much better this way", and don't have some long winded reason. It may sound shallow but visual quality matters.
Be okay with working rough and fast (this one is still hard for me). Get used to showing rough work earlier in the process (the transparency of Figma has helped me become more comfortable with this).
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- Usability first, then visuals
- Learn code now, not 3 years into design
- Drop the ego, be kind, encouraging, and empathetic in your work and personality
- Being nice can take you a long way
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Chase that crazy little rabbit of an idea that springs in your head. It may bring about a paradigm shift in your designs that unlocks new frontier of improvements.
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June 20, 2018 at 11:10pm
- read more
- learn to code
- write more
- do not make things aiming to please others. to please yourself is enough challenge.
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Dribbble is not your user
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1. Find a mentor
2. Be humble
3. Form follows function
4. Know your audience
5. Experiment
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June 21, 2018 at 8:24pm
“Get in over your head as often and as joyfully as possible.” – Alexander Isley

June 22, 2018 at 9:49am
DONT 👏 WASTE 👏 TOUR TIME 👏 IN 👏 RASTERIZED 👏 GRAPHICS 👏 IN 👏 YOUR 👏 UX 👏 DESIGNS
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You cant reuse those!!!
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