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Team

⚡️ Performance improvements in new Beta

August 28, 2019 at 6:48am

⚡️ Performance improvements in new Beta

August 28, 2019 at 6:48am
I’ve just published a new beta that contains a bunch of bugfixes, but most importantly: zooming, panning and dragging on the canvas is much faster. Get it at https://www.framer.com/beta/ and please let me know if you find any issues!

August 28, 2019 at 6:54am
Thank you!
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Thank you! Performance is much improved on this large prototype! So much happier with this update :D
*correction - the screenshot above was due to a bug in my project!
Any chance the user could configure the time limit to avoid this issue on some heavier prototypes? I'm already using renderTarget to minimize the effect of all of these components, but I guess it's not enough beyond a certain number of artboards.
What I'm working on next is a component that will let me do "display: none" to Frames on the canvas to conditionally disable rendering of frames I'm not working on at the current moment. I hope Framer implements a Sketch-like Page feature to segment visible artboards or adds a native "disable canvas render" to the frame component, so we can conditionally turn off frames to gain a boost in performance.
Edited
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that's so good... Like day and night. The canvas is perfectly fine and I've only encountered a minor drop in the performance when running the preview on a 2nd screen simultaneously. However it's still smooth and you can totally work with this setup. Thank you so much for making this happen.
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Things are feeling a lot better on this weirdo of a prototype! Thanks for the rigorous drive for not only shipping features, but also making our work easier by improving performance and crushing bugs! Keep rocking guys 🎸🤘
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Great to hear. We have a few more great performance fixes in the pipeline.
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Any ETA when this will be implemented in the Public release?
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As we speak.
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Awesome! Cant wait to test it. 😊
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I'm really feeling these speed improvements on my large prototype. Thank you!
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August 31, 2019 at 9:21am
Soooo we ran into some z-layering issues with this release so we had to do some hotfixes.
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September 6, 2019 at 1:52pm
I'm still getting performance issues with V43 guys...It seems as soon as I add any code, FX really struggles. When I start a new project FX flies, which is brilliant, but as it grows, the performance really starts to degrade.
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September 13, 2019 at 10:47am
Any chance you could share your file with support so we can check out what is going on?
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Hay I did remove the code and it sped up. I've since added some basic useCycle coding in, and it definitely does reduce the performance. Happy to share if you want to take a look?
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