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Koala Studio

Online gaming platform native to the Lightning Network @koalastud_io


Seeking matches

February 5, 2019 at 8:44pm
Will you be adding an option to seek a match based on time control and wager? Finding opponents can be tough without something like this.

February 5, 2019 at 8:47pm
The basic idea for something like this is that one person issues a seek and then if another person issues a similar seek they are automatically matched together.

February 6, 2019 at 12:07pm
Public matchmaking / lobby is also related to the cheating issue mentioned in another thread. We're holding back on this for the time being.

February 6, 2019 at 8:32pm
I think the whole thing is tricky to solve, but it's solvable and solving it will help with other games as well. Limiting the games to people that know each other will dramatically reduce the number of participants. MIght work while the site is small, but to get wider adoption you'll probably have to go beyond people that trust each other in real life and will have to put in some form of reputation system.

February 7, 2019 at 7:56pm
That's true, it's a challenge we'll have to face. I mentioned reputation in the other post, there might be a few orthogonal components to this which, combined, can be used to solve cheating.
i.e. Account profile pages: set an alias / profile image, some stats etc... So that players can get visibility into who they're playing and start accumulating reputation.