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Comparison with Famous Studio.

December 13, 2018 at 6:37pm

Comparison with Famous Studio.

December 13, 2018 at 6:37pm

I have followed Famous (http://periodic.famo.us/) made by Steve Newcomb for sometime and it morphed to the Famous Studio. Famous Studio touts the same "design only, get code" proposition. Apart from getting Components from Modulz, how does this compare with Famous?


December 15, 2018 at 4:05pm

Famous Studio is an upgrade and I suppose now, propriety code that grew from the Famous Engine - https://github.com/famous/engine

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The Famous Framework was what developers could use to build on top of the Famous Engine. It was a JavaScript framework for creating reusable, composable, and interchangeable UI widgets and applications. - https://github.com/Famous/framework

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The backstory of Famous Studio - https://techcrunch.com/tag/famo-us/

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Here is the link to the Famous Framework learning - http://famous.org/learn/

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Here is an interesting article of what the future of JavaScript was to look like with Famo.us - http://blog.percolatestudio.com/engineering/the-future-of-javascript-animation-with-famous/

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January 2, 2019 at 8:06pm

I had a better look into Famous. It really compares with ReactJS. But what they did was ingenious.

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January 3, 2019 at 7:41am

I had another look at their live iphone mirroring demo video on Youtube. It looks liked canned screen transitions from what I can tell?

So, something like InVision, Marvel or Figma screen transitions. You draw two screens in Sketch, import it to Famous and it handles the tweening for you?

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January 3, 2019 at 3:33pm

Yes, something like that. They shout about tweening at 60 FPS. But I am waiting to see what can be done with DOM interfaces.

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