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NodeGui

A library for building cross-platform native desktop applications with Node.js and CSS.

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NodeGUI watercooler

September 1, 2019 at 8:40am
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September 29, 2019 at 9:32am
NodeGui typings are not manually created. We have a TS counterpart to the c++ bindings. This is necessary for handling events and making necessary changes to exported bindings due to language differences. These TS counterparts additionally also serve as typescript typings.
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https://github.com/charto/nbind <- Yes, I did take a look at this. The big issue with this is that it generates NAN bindings instead of NAPI. NAPI is the newer and ABI stable bindings for node js addons.
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If there is something like nbind for NAPI we can take a look.
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Also, Lets try and discuss these in General channel instead ? since its easier to navigate there.
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October 7, 2019 at 12:02am
Yo,
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First congratulations for the project!!!
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Its only possible use typescript to work with nodegui?
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Its only possible use typescript to work with nodegui?
Hi Dalton, you can use plain javascript as well. just replace .ts files with .js files and replace import statements with require in the starter peojects
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October 11, 2019 at 2:42pm
Hi team, thanks for the hard work on the library. I'd like to use this for an embedded application, the application should start up in fullscreen, I'm not sure if the API has been exposed for that or whether it's possible?
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Realise I'd likely want to write straight to the framebuffer, like you can with Qt
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But if that's not possible, programatically setting it with something along the lines of:
Mainwindow w;
w.setWindowState(Qt::WindowMaximized);
w.show();
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October 14, 2019 at 8:39am
But if that's not possible, programatically setting it with something along the lines of:
Mainwindow w;
w.setWindowState(Qt::WindowMaximized);
w.show();
Hi You can already do this using
import { QMainWindow, WindowState } from '@nodegui/nodegui';
const win = new QMainWindow();
win.setWindowState(WindowState.WindowMaximized);
win.show();
Edited
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October 28, 2019 at 7:35am
, I'd like to contribute to help filling up the Handle events page, where should I start?
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, I'd like to contribute to help filling up the Handle events page, where should I start?
Awesome! The documentation lives in the same repo as the project. The guides can be accessed here: https://github.com/nodegui/nodegui/tree/master/website/docs/guides They are all just mark down files. And NodeGui is using docusauraus.
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Great, regarding the event list, I guess I can find it on the Qt Event System docsite right?
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Great, regarding the event list, I guess I can find it on the Qt Event System docsite right?
Yes, NodeGui supports all events from Qt.So that you can get from Qt's docs or from here: https://github.com/nodegui/nodegui/blob/576ba1ace6e6e67bd65889303c9f1909249cce31/src/lib/core/EventWidget/index.ts#L40. Apart from regular events, Qt also has a concept of signals. So NodeGui also adds support for some signals. signals need to be manually exported out. So those you can find in each widget's source code ( I think those should live with each widget's doc). Since JS has only the concept of events. I merged Qt's events and Qt's signals into one in NodeGui.
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Yes, NodeGui supports all events from Qt.So that you can get from Qt's docs or from here: https://github.com/nodegui/nodegui/blob/576ba1ace6e6e67bd65889303c9f1909249cce31/src/lib/core/EventWidget/index.ts#L40. Apart from regular events, Qt also has a concept of signals. So NodeGui also adds support for some signals. signals need to be manually exported out. So those you can find in each widget's source code ( I think those should live with each widget's doc). Since JS has only the concept of events. I merged Qt's events and Qt's signals into one in NodeGui.
Let me know if you need more clarification.
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Thanks!
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