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Redid my Personal WebsiteJune 27, 2017 at 6:38am
Hi Guys! I just redid my personal website and would love to get some feedback! Check it out here, http://abheyraj.com
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June 28, 2017 at 3:42pm
June 28, 2017 at 10:26pm
June 28, 2017 at 3:42pm
Re: case studies - i'll dig into the Lisn one if that works, and maybe some of this is relevant to the other case studies. Overall it feels like a good start - you opened with a story that described why this was important for you to build and how the idea came up. That's useful context. But between your second and third paragraphs we skip a massive part of your work and process:
"We started out with a basic MVP of the product which we launched in April 2016. Our idea was to just have a Chat and Library where you can revisit tracks that were sent to you by friends."
One of the things that feels useful before there is to explain why you made the decisions you made in building the MVP. Why did you only start with Chat and Library? Why was it important to revisit tracks that were sent to you, versus a more ephemeral or feed model? Did you talk to other people who wanted something like this? What are competitors in the space doing (Spotify, SoundCloud, Apple Music, etc) - or better: what are they not doing that made your thing so awesome. (Note: if this was just a side project, I think that'd be good to call out? The way the case study read was that it was a company you had started, but maybe that's not right?)1
Then your next paragraph:
"We got a lot of feedback from the MVP and started thinking about what a finished product would look like. Initially, we thought that the music experience could be split into three parts, Discovery, Archiving and Re-visiting. With that in mind, we created 3 basic tabs in the app, one for chat, one for the library and the last for a solo player in the app to revisit music you've already shared with friends. "
Agin we've jumped over a huge piece of the design process :) How did you go from MVP to finished product? What was the feedback on the MVP? What did you learn when you saw people using it? What were clear areas to improve? Why did it become important to split the app into the three sections you listed?
Overall note there: I was left with way more questions about how you think as a designer and what your process.
Next you jump to:
"With all of this baked in, we launched Lisn in August 2016. And lo and behold! We were number 2 on Product Hunt and that lead us to be featured on Tech Crunch! Woohoo! "
Which is awesome - congrats on launching and getting to the #2 on PH! But again, I'm left with so many more questions: what kinds of feedback did you get? Did your changes to the 3 tab system work? After shipping the second version, is there anything you felt like you would have done differently given more time and resources?
This paragraph was super good because it explains feedback you got, describes the problem, and then you show how you solved that problem:
"Another one of our major feature requests was queuing up multiple tracks for live listening. It was too hectic to keep on opening the phone and picking a track. This made the experience much more laid back and extended the overall listening sessions. "
More like that!
"After thoroughly studying user behaviour over time, we realized that the app needs a better library as well as a separate solo listening experience. How do we become our user's primary app, rather than Spotify or Soundcloud?"
That paragraph started to scratch the surface of what I mentioned earlier - what kinds of feedback did you get? What were you learning? Why did you want to become a primary music app rather than an extension to Spotify/SC? Would creating a separate solo listening experience fragment the apps functionality and distract from the original problem you were trying to solve (real time sharing)?
And then at the end, things end suddenly. Which is totally fine, but I felt like there was more you could have talked about. More about what the next steps were, what you learned, what you would have done differently if you had more time + resources. All of those things feel useful as a post-mortem kind of exercise and offer a lot of insights into how you think about building products.
Anyways, that's a rough braindump. I'd be curious to hear what you or other people agree/disagree with - of course, this is all just my opinions :)
June 28, 2017 at 10:26pm
I agree with Brian's feedback on giving more context on why you've made some decisions in the first places and what were the goals and did the final (current) product achieved the goals or not and why.1
Also this serif typeface seems a bit weird:
was it on purpose? Or maybe ad blockers on my browser mess up the fonts
Also the case study preview hover animation is cool but also just a bit too over the top for me. I'd slow it down and turn it down a notch to make it a bit more subtle2