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Texture map invert option?

May 20, 2019 at 4:42pm

Texture map invert option?

May 20, 2019 at 4:42pm

I've been trying out greyscale "dirt maps" (fingerprints, water spots etc) that I've found on line. These work really well as roughness maps, but for reflectiveness and metalness they need to have their black and white values inverted, which means editing them and saving as a new map. Could we have buttons in the material editor like the existing one for the green channel of Normal maps?

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