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Load Speed in Browser - How can I improve this for our customers? [SOLVED]

May 17, 2019 at 8:38am

Load Speed in Browser - How can I improve this for our customers? [SOLVED]

May 17, 2019 at 8:38am (Edited 30 days ago by @vectary-support)

Hey all,

I am having some issues with load speeds on our models when used in the browser.

I am trying to work out whether it is the textures we are using or the number of faces in the model?

For the models, we are using our Engineering software OnShape and then converting them to .OBJ to bring them into Vectary.

link to one of our files; https://www.vectary.com/engine/engine.1d3e88.html?model=3a5f89f6-d468-453e-bf9c-3b82396b6a07

Can anyone advise us or point us in the right direction on this one?

Thank you very much in advance, Sam


May 17, 2019 at 1:17pm

Here are a few solutions.

First, check the filesize of your model when viewing the generated embed link within the browser console "F12". In the network tab, you will see how much traffic each file is using.

Optimize: For example large textures could be the reason. 2-3MB textures can be scaled down to 0.5 MB textures without really loosing quality. So when you import your files, you can replace textures on your imported objects from the properties panel (basecolor, roughness, normal...) Scale down your texture with photoshop or photopea (free) and upload again.

Reduce polygons and simplify mesh. Imported objects that were converted may be triangulated into many little faces. In vectary there is a magic tool in object mode called "Simplify". Add this to an object or group of objects that you want optimize. From the properties panel of this tool set "points to remove" to a value of 50% and make sure to have "weld points" ON. Tweak the % by the result you want to achieve.

With both methods you can reduce your 10MB embed to 5MB without loosing significant quality and get half of the loading times.

Edited
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Hi Andy,

Thank you very much for the quick response. The above steps have helped significantly.

Thank you again,

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Sam

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