How to set the pivot/rotation point of your 3D viewer embedJune 3, 2019 at 9:13pm (Edited 2 months ago)
here is an easy way how to set the perfect rotation point of my viewer scene.
- create a camera first
- go into edit mode of the camera
- grab the cam's cube and position it into the middle of the object, where you want to rotate the scene
- check/select the camera by going into it and hit embed